Pros
The initial creative work on IPs like Katana-Ra was engaging, and there was a strong initial vision for building a community-driven TTRPG ecosystem.
Kontras
Corporate "Shell Game": Management transitioned the IP and revenue from the UK entity (W.R.K.S Games Ltd) to a Singapore entity (WRKS GAMES PTE. LTD.), effectively "inheriting" the assets while abandoning the associated debts to the creators who built them. Refusal to Pay Acknowledged Debt: Even after the CEO explicitly acknowledged in writing that specific sums were "lawfully due" for accepted work ($2,500 for Nexus Archive and $1,250 for Power and Politics), they refused payment, citing "cashflow" and "geopolitical tension". Retaliatory "Set-Off" Tactics: Upon receiving a formal Letter Before Action, leadership attempted to unilaterally "deduct" the undisputed debt against vague, unproven allegations of "reputational loss" and "gross misconduct" to avoid paying for published work. The Jurisdiction Trap: Despite a signed contract explicitly governed by UK law (Section 2.b), the CEO is now falsely claiming all legal action must be pursued in Singapore to make the cost of recovery prohibitively expensive for international freelancers. Unprofessional Communication: Expect to have your "loyalty" questioned and be called "self-serving" or "entitled" if you request the payments legally owed to you under your contract.