Pros
Tripwire's offered compensation in 2018 for me as a 20 year old with less than a year of experience was impressive for me financially at that time. Not excessive looking back on it, moreso just profoundly motivating for getting into the industry. Gave me a short contract after they purchased the IP rights of some fan made content I made for one of their games. Huge respect to them for taking amateur developers seriously and recognizing when people make an effort. Paid me decently for rights to the stuff I made, then afterwards offered some actual work to do boring but easy polishing tasks. They probably didn't need to hire anyone to do that work. Part of their schtick as a studio/publisher has been associating with and encouragin game modders to take on more serious roles/projects in the game industry. Now, years later with a fair amount of genuine LD experience I've several times been offered less than what Tripwire gave me like 8 years ago. That's more about every non-AAA studio wanting impossibly cheap labor than suggesting Tripwire is paying boatloads to non experienced kids, but still.
Kontras
Hard to say honestly. Never involved in operations or day-to-day as a remote contractor and simply wasn't there long enough to find out much about how they do things. Tripwire and the studio they co-developed with were quite hands off with me. Didn't really speak to any of the long-term devs besides troubleshooting stuff, very autonomous and just turned in my work. I definitely wish I could have learned more from the experienced devs at that time but that's also a two way street I suppose.