Pros
If you like Nintendo, NLG is one of the only places in North America you can taste the Nintendo development experience. NLG runs projects slightly differently than most western studios, and has tuned its project managerial style around the idiosyncrasies of working with the respected Japanese publisher. There's lots to learn from this unique publisher partnership - whether you're in Art, Design, or Production. There are many personality types and ages employed here, though the company has a higher percentage of young-family stage workers than there used to be. It's not a "party" studio. The founders of the company are present, daily, and are a functional core part of the team. If you want to grow your skils and are self-driven, there is nothing stopping you from developing them here, though if you require more structured guidance you may not find this company provides you with enough studio-driven structure for intense personal development. If you're the type that gains satisfaction from creating a *popular* video game, it's likely that you'll work on something that will be published with high visibility and seen by millions of people. They've got a bunch of health initiatives and space to exercise.
Kontras
- Compensation is lower. - Oppressive NDA constraints for artists. - Growth opportunities cap out early due to the nature of studio size. Low turnover at senior levels means low organic windows for advancement.